Manufacturer = ManufacturerDefinition'GD_', Part = WeaponPartDefinition'GD_Weap_Barrel_Tediore_Teapot', Set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot:WeaponPartListCollectionDefinition_110 BarrelPartData Shields are pretty similar, but you'll want to put the stats and behaviors on the accessory instead of the material.Įxample of enabling a gun to spawn with another barrel So if the normal barrel boosted damage by 10%, and Fremington boosted damage by 20%, I'd take that extra 10% and put in on the material. Then I take whatever the special gun changed extra to the normal gun barrel and put it on the material. I usually compare the barrel to the "vanilla" version, like the Fremington's Edge's barrel compared to the normal Hyperion barrel. Firing Modes don't work when put on a material. Put the stats and/or behaviors on the meterial of the gun. An example of a gun being enabled to spawn with another barrel is at the bottom of this file.Ģ. You'll need to find the weaponpartlistcollectiondefinition (or itempartlistcollectiondefinition, if it is a shield), which can be found relatively easily by opening up the console in borderlands 2 and typing "getall willowgame.weaponpartlistcollectiondefinition name" and hitting enter. Set the gun you want to be hybridizable to be able to spawn the part. This is assuming you have a basic knowledge of BL2 modding.ġ. Sham Transformer/Tranformer Sham ("Transhammer"/"Shamformer")įabled Tortoise Hoplite ("Fabled Hoplite")īasic guide to making an item hybridizable: Unkempt Harold Pocket Rocket ("Pocket Harold") Unkempt Harold Devastator ("Unkempt Devastator") Kerblaster Evil Smasher ("Evil Kersmasher") Thunderballs Fists Little Evie ("Thunderball Evie") Skullmasher Elephant Gun ("Elephantmasher") Hammer Buster Damned Cowboy ("Damned Buster") Hammer Buster M2828 Thumpson ("Hammer Thumper") Invader Fremington's Edge ("Freminvader") Sledge's Shotgun RokSalt ("Sledge's RokSalt")Ĭonference Call Overcompensator ("Overconferator")Ĭonference Call Shotgun 1340 ("Conference 1340") The list below shows what can spawn as a hybrid, and the one below that one lists the specific hybrids (along with some dumb nicknames for the hell of it). Disable it if you use a mod that replaces the Infinity. The Infinity was altered so that it should work properly with the normal Double pistol accessory. Keep this in mind if you use a mod that alters the rarity system.Ĭracked Sash was also adjusted like the seraphs and pearls, but just so that the hybrid will spawn as legendary. Hybrid Seraphs and Hybrid Pearls will be Effervescent (rainbow) rarity.Ī few seraphs and pearls had their rarity adjusted so that their hybrids will spawn in rainbow rarity instead of a white rarity. If your gun replaces a non-Legendary, you would need to manually adjust it if you want it to hybrid. Some mod guns can be hybrids too! As long as the gun replacer in question replaces a Legendary weapon (excluding the Norfleet and DLC Legendaries), it should hybrid-ify pretty well. Any item that can be a hybrid has a roughly 1-in-100 chance of spawning as a hybrid. 50 pieces of gear await for you to claim for your own.
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